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Orcs – discussion about the race.

#270
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In principle, I almost completely agree with Mdanse's plan... The only thing is, I rarely train machines with Haghesh, so there's no need for a forge. I also don't always build a market if there are no useless artifacts. In general, the point is that there are too many gold costs in the first and second weeks. According to your plan, that's 10k for the fort and Stronghold, 14700 for dwellings of levels 4-6, and then the Capitol... And the Capitol should be built on the same day it becomes available on Veteran difficulty. Plus, in the third week, it's desirable to maximize the fortifications, because the strength of the Orcs lies in their troops, and extra growth won't hurt. And... Mdanse, why nomadic Centaurs? In my opinion, combat Centaurs are better. They are generally tougher and fight without a penalty, which, in my opinion, is more useful than maneuver. I see some benefit from maneuver on the Creeping Fortress map. But closer to the endgame, the choice is obvious in favor of combat Centaurs. (just saying :) ) Ghost, Orcs have 8% chance for machines. Crazy Wolf, don't doubt the usefulness of the second hero. There was already one skeptic who was quickly refuted by the arguments of 3 people (or so...). Even though you spend 2500 on the hero, he will more than pay for himself. This provides an additional army, reduces the number of turns the main hero needs, and accelerates expansion because the hero receives reinforcements from the city earlier and, again, spends fewer movement points, etc.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal