Skip to content

Orcs – discussion about the race.

User Avatar
#268
Auto-translated
Mdance;162893
I disagree, but your build order is fundamentally wrong, in my opinion. Let's consider a build order starting from city level 1 for the first week.
1. Why do you need extra Goblins if Centaurs are the main force in clearing the map? Or are you only playing as Haggeesh? Take Krag as your starting hero, for example. How much will you clear with his starting Centaurs? First, build a Tavern. The entire army merges with the main hero, and he can easily clear the Lumber Mill and Mine without any problems.
2. Since we're building a Tavern on day 1, we can build Huts here, but building a Forge and buying a Ballista and Tent will be more beneficial. It's not difficult to get the Machinery upgrade, and the Tent is a higher priority than the Ballista. Centaurs already deal good damage, and First Aid will reduce or even eliminate losses.
3. What Town Hall are you talking about? Every day counts. If you're late in developing and capturing resources, you'll lose the game against the Dark and Necropolis factions, which are your speed-leveling competitors. The Centaur Outpost is our everything. 14 additional archers are a strong addition.
4. As for this, it depends on the player, but I upgrade the Centaur Outpost and upgrade them into Nomads. This sharply increases damage, and they have 1.5 times more health, resulting in fewer losses. Are you familiar with the "chain transfer" technique? It allows you not to return to the city with the main hero but to stay and clear the territory.
5. When playing on lower difficulty levels, you can build a Fort and Stronghold in the first week, yes. But on Hero difficulty, you simply won't have enough money, so a Fort isn't needed. I build a Market and sell the artifacts I found there, again, using the chain transfer method, so as not to distract the main hero from his main task – clearing the map. Many artifacts, such as the Trident, Boots, etc., are simply not needed by the Orcs, but they are worth a good amount of money.
6. Goblin Huts. No comment.
7. War Yurt. Again, no comment.

As a result, with my build order, my hero leaves with a larger army, clears the map faster, and support heroes start picking up what's lying around, because the Tavern is built earlier. Centaurs are also built earlier. We have an advantage in development speed. Furthermore, my Centaurs deal more damage and have more health, and I already have a Tent and money from selling artifacts. In your version, you have either a Forge or a Market. I repeat, on Hero difficulty, it's almost impossible to build a Stronghold without using money from chests.

I'll repeat again – this is purely my personal opinion, which can certainly be disputed.
I dispute your purely personal opinion.
1. Well, it depends on the player. I use Goblins as cannon fodder to preserve the Centaurs. But at the same time, I agree:o :D, you gave me a good idea.
2. The Tent is too expensive, and who said I need the Combat Machines skill? No, I usually take it, but if it doesn't appear or something else happens... And without the basic Machines skill and the Tent ability, it's not very useful. +10 HP and no resurrection... It's kind of weak, even at the beginning of the game. Well, it depends on the player's tactics.
3. The Town Hall is essential. I need money, and I can build creatures, otherwise, I won't be able to build anything. I build the Outpost later, when the main hero returns to the Castle. Of course, if you follow your tactics, there's a Tavern, and you take a Scout there, but... And again, 2500 gold for this Scout with all its perks... And if it's on Hero difficulty, it's a real problem.
4. I upgrade all creatures only after I've built all the creatures. And also the Castle and the Capitol. I can upgrade someone if it's really necessary and I have extra money.
5. You still need to find artifacts. And what if there's a shortage of them in the area? . It's not necessary for me to have a Stronghold in the first week.

Added 1 minute ago
P.S. This is also my purely personal opinion, which can also be disputed.
P.P.S. This is what I described as a build order for Veteran difficulty, as Major Whirlwind requested.