in a long game, there were two things about Sar-Iss.
the power of the casters doubled, and the druids almost reached the limit of their magic, and they passed it on to me :)
plus, artifacts for knowledge and magic.
there were about 75 magic points, or 76...
hives with initiative around 30 - 4 per volley, and with the archer's dream, the hero, often almost one and a half times, shoots this barrage...