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How should a Machine Guild hero develop? There are only three skill trees available. You can take abilities for all three machines, and the hero will become a jack-of-all-trades, but ultimately weak. Regarding the machines individually: the tent, while being a good support, doesn't heal very well, and the plague tent is just nonsense, IMHO. The ballista is definitely the most useful; it can replace archers in the army in the early stages of the game. But there's also the catapult, and attempting to storm a castle without its skill is practically suicide. Of course, this doesn't help much (my catapult, for example, only shoots where it's supposed to half the time :confused:), but it's even worse with an "untrained" catapult... So, should you develop along the lines of ballista - improved ballista - catapult? What about the enchanted ballista? What about earthquake? What about steal? What should you do with them?
So back off your rules, Back off your jive! Cause I'm sick of not living, To stay alive, Leave me alone! I'm not asking a lot - I just don't want to be controlled, That's all I want. All I want!