Skip to content

[HoMM3 on-line Tournaments] Arena "Will and Reason"

User Avatar
#24
Auto-translated
I have spoken with many players, trying to understand why there are so few applications. It turns out that this is mainly because many do not know what it is, and downloading the map to look at it is too much trouble :).
I decided to briefly describe in a few words for those who have no idea what this arena tournament is (a detailed description won't work, as there's really nothing much to explain).
After the players choose their castles and pick their starting hero, each opponent goes through three specific "zones" before facing each other. In the first one, they choose any 3 secondary skills. That is, three skills of your choosing are added to the starting skills inherent to the chosen hero. Then, in the Pandora's box, you are given exactly enough experience to master the 5 skills you have. You will ask — what about Tazar and other heroes who start with only one secondary skill? Well, then you'll have to hope that the 5th skill isn't Scout :). The fact that it's Tazar is already great in itself. As a rule, when leveling skills, you can choose a decent skill. Next, you pass by your castle (it's advisable to buy troops at the very last moment, so to speak, with the change :)) and enter the artifact valley. Here your eyes may glaze over, because the esteemed vbn has not skimped on the assortment of artifacts. Please note that some are unavailable (I understand it's for aesthetic reasons :)), in particular things like the Books of all Elements, the Spellbinder's Hat. All available artifacts can be bought for their corresponding price, but the main thing is not to get too carried away, because everything costs money, and you still need to buy an army with it. If you want to save money for the army, you can buy nothing at all and simply move on. Next comes the spell valley, where you can buy absolutely any spell (provided you have the appropriate Wisdom level). The higher the spell's level, the more expensive it is, so you also need to think about which spells you need and which ones it's better to avoid to save money for troops. In the spell valley, you can also buy war machines and/or a tent and ammo cart. After performing all these operations, you return to the castle via a teleporter, buy any troops in any quantities (of course, as much as your money allows :)), replenish your mana, and then GO into battle via the teleporter. You are given 2 weeks of game time, which is usually more than enough. The boots and gloves provided at the start can later be exchanged for more relevant artifacts in battle. The red player's advantage is that they choose the terrain native to their castle, while the blue player's advantage is that they can peek into the thief's den before the battle to roughly estimate the troop formation, view parameters, and based on that, formulate a preliminary battle tactic; if necessary, sacrifice unwanted artifacts on the altar, and also get the first move right in case of equal speeds. And that's it! Then just enjoy the battle.
There is nothing complicated about it, but the variety of tactical options is vast. I recommend studying the map thoroughly — it's not that difficult.
Good luck to all!
Я ламер и играть не умею, нах!:smile33: