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Tactics for playing as the Dwarves.

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Player;161731
But if you have Chaos well-developed, you can recast the Warlock, taking advantage of the much larger total HP and the resurrection rune.
Option for consideration #2. Necromancer. (My favorite example, I always use it) You stand in a group, waiting... the Hell Knight casts Punishing Strike along with something else... and the enemy hero, with 40+ magic skill (this happens not so rarely), casts Mind Control with increased target initiative!!! And the target is a group of tough 6th-level units that also attack with lightning. Then, he casts the Rune of War Frenzy on them, at your expense, and attacks everyone standing nearby (and your units are diligently waiting in attack formation...). What to do? Half of your army is gone, there are tons of Necromancers as always on the Erlangs, and they are casting Mind Control... Anti-Magic on the Erlangs (if you have it, of course) - and they no longer have acceleration or Punishing Strike, nothing that you cast on them... and the Necromancer has a huge choice: either continue casting Mind Control, or cast dark mass spells (he will have time to cast 2 spells, because after Anti-Magic, your hero will have to wait a full turn), or cast Vampirism on someone, or summon a Phoenix, as he sees fit...
Option #3. Demon. An evil demon arrives, drains all your mana (you don't have education, some people even find it funny to read about it, so you have little mana), and gradually weakens you with Darkness, casts Berserk, Mind Control, or halves your defense with Fireballs... and you have nothing to answer with, you slowly wither away without mana, and then reinforcements arrive for the demon, about 50%... Although it's not even needed, in this case, you will kill yourself with Berserk and Mind Control... it's not pleasant.
+1
An evil demon, in my opinion, will definitely get hit on the head by a Gnome (I'm currently testing this with a friend). I'll say this: against Fireball and fire in general, we rely on fire units (Yarghs and mages with immunity, and dragons) + a rune for magic defense and luck for defense against casting, and then, if they summoned anything, our Fire Wolf and Dragon Napalm will burn them terribly, but we need initiative, just a lot of it, against dogs and horses... that's the question. Then, magic can be countered with artifacts and deflection, and fire is just not effective... It will be more difficult with the Elves, but there you have to go and crush them immediately, especially since you don't even need to buff defense against them, because their units are weak, and you can easily buff, for example, Deflection =)). So, it's not scary that the opponent is a mage; it will be more difficult with the Necromancer; I don't see any interesting moves against him yet, but Berserk and Subjugation can be countered with artifacts, and focus Vampires with dragons... I don't have any ideas yet...
Главное в любом деле - руки + удача. а остальное не так важно=))

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