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H3 is a completely unique game in the Heroes series in terms of gameplay; there are tons of options, and you can retreat and, so to speak, rehabilitate yourself. But in H5, fleeing from battle essentially means losing the war. Unlike 3, every creature counts here—unless it's right at the beginning while you're running around without an army, collecting things and cutting through level 1-2 stacks, and you encounter a comrade who has just stocked up on troops; then of course you get beaten up and run away, which is fine. But the next retreat will lead to defeat with a probability of approximately 98%.
And honestly, the AI is shocking—the computer is terribly weak. Minor difficulties only arose in the Elf missions when you have to use underground passages, and that was on the hardest level.
On a normal map, there's absolutely no reason to play against the computer; it's a total blockhead :)
And honestly, the AI is shocking—the computer is terribly weak. Minor difficulties only arose in the Elf missions when you have to use underground passages, and that was on the hardest level.
On a normal map, there's absolutely no reason to play against the computer; it's a total blockhead :)
Любовь которая ежедневно не возраждается, ежедневно умирает.(с)