in the early game, they will be easily defeated by any rush strategy.
in the mid-game, they will overwhelm with magic, only Wing will put up some resistance.
in the long game, the same Orcs or Knights, with training, and not just them, but with better upgrades and artifacts, due to their much faster start, will win without a chance.
Harmony
By the way, for the Warlock to become weak and his chaos magic to start to fail, it needs to be a very late stage of the game, which will never happen in real games.
Even in the fourth month of the game, his chaos is still very helpful.
Plus, Spell Research and Warlock's collection become quite realistic, which is very scary in combination.
If you take into account the mentor, BDP, and various cunning heroes, it becomes somewhat uncomfortable even in such a timeframe...
Added 9 minutes later
Quote:Message from Snowball
2Psi
I wasn't talking about all races or all heroes. I'm just saying that when, for example, a hero can break through a stack with a hundred Hydras in the beginning of the second week, that's not normal.
As for the Castle, I think that the race doesn't have any obvious advantages and is generally well-balanced. That's all.
In terms of balance, I probably like the Magic faction the most.
Both in the early and late game. There are no particular imbalances, except perhaps a few strong minor artifacts for initiative in the late game.
The Elves, on the other hand, are not well-balanced at all.
If you're going to make a race with a slow start, weak at the beginning, but powerful in the long game, as it should be for the Elves, then you need to give them something in the long game that will really make them feel their power.
For example, increase the Elven luck by 4 times, so that it really becomes a lucky race, compared to other races. Or something else.
And the same goes for the Knights. For some reason, they look much stronger at any stage of the game, and the further it goes, the worse it is for the Elf.
For example, the much-praised Elven archers. Ideally, as a race of archers, they should be very strong. But, a Knight comes with empathy, inspiration, shooting, and retribution, under blessing, punishing, and acceleration, and his crossbowmen start shooting like from a machine gun, becoming much faster, stronger, tougher, and also protected from arrows by spearmen, compared to the much-praised Elven archers.
Regarding the Knight and Orc, I also don't think that in a fairly long game, they can 100% defeat the Castle. It would be great if the Castle gets Tom of the Void, then neither the Knight nor the Orc will have a chance, and even without this artifact, you can try playing as Anven (although I still prefer Wing), and the damage to the cursed will be very, very good (and if you also get Spell Research).
I've played long games against both the Elves and the Order, and I've won. By the way, Psionic, you play as the Castle, judging by the faction, and as I understand, you consider them to be underdogs, so explain why you still play as them?