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New units. Their discussion and selection of upgrades.

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#59
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Wind Dancers are great... but you can try taking Death Dancers instead, especially if you boost their speed. They can also be very effective: take Gilraen (with a specialization in dancers), and if you find a teleport scroll, throw them all together and... they'll cause a lot of trouble.
2 Psionic. Here's my quote, so not everyone thinks that Death Dancers are a bad alternative.
3. Forest Archers. Shooting without a penalty in the early game is more effective than two shots. My opponents rarely run towards me.
2 Gold Fenix....Archery Masters are more effective at the start than Forest Archers, because their ability (stopping arrow) is very helpful in fighting neutrals. If you're playing as Wing, the difference in initiative between Archery Masters and Secret Archers isn't that noticeable. To increase the chance of their ability triggering, take Soldier's Luck.

I take Wind Dancers (as Psionic already mentioned) and Archery Masters at the start when fighting neutrals. Depending on the game and the opponent, you have to adjust your strategy