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Ingvar is quite strict in this regard. Readiness and a high-level hero allow you to easily defeat neutral creatures up to level 4-5 with Guardians.
Let's break down the troop combinations on the battlefield in more detail so we don't get stuck on one thing.
I think 2 squads of Priests is a good starting point. First, you need both a wall and a Fireball spell. The wall forces the enemy to attack, and the Fireball deals damage. After the wall, the spellcaster should cast a Fire Sign to increase the Fireball's effectiveness.
The correct positioning of Mountain Guardians plays a big role, because we don't necessarily need to move them. However, placing them in front of the Priests is a good idea, because they will most likely be the target of attacks, while the Pikemen can hold their own in close combat.
The flanks will be covered by Jarls and Dragons. I think Jarls are preferable to the upgraded version, I don't understand why everyone is so crazy about the upgraded version. In my opinion, a strong single attack is more important than a chain lightning spell, because we're not going to cast it in the very back of the enemy formation. Since we will force the enemy to attack, it's better to take Dragons with Napalm, because Napalm has proven its effectiveness even during the Vietnam War and can turn the area in front of the defensive line into a single, continuous fire.
Bears play the role of light cavalry in our army, and their effective use can significantly affect the course of the battle.
So, I've tried to put together a general overview, but the tactic has many flaws. For example, it won't work at all against a Necromancer or a Dark Knight, and not just against them.