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Tactics for playing as the Dwarves.

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Mav;160669

Skills:
What the heck... education with logistics? I read it and laughed for a long time... So:

Your biggest mistake might be thinking that dwarves are a magical race. Forget about attack magic; without spellcasting (and, consequently, without a lucky sorcerer), a dwarf will never catch up to a necromancer or a mage. One look at the runes makes it clear what this race is for – melee combat. Accordingly, we will develop combat skills.
As for the first point, I'm all for logistics (if it's available) =)).
And I completely agree with the second point! Going into magic only works if you're going for a Sovereign Airship, and everything else isn't very impressive... This is my opinion, but in general, it's dictated by my love of solving problems with hands and buffs, rather than damage magic =)).

Added after 4 minutes
Mav;160914

The energy rune is critical because:
Mountain Guards - speed 4
Berserkers - speed 4
Arcata Dragons - speed 5

With the energy rune (and tactics!), these units can cross the entire map in one turn.
You know, I would honestly replace light with logistics (if it were available), but only if we get the energy rune, which we can find out about at the latest in the second week =))). So there's time to reconsider =))
Главное в любом деле - руки + удача. а остальное не так важно=))