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GvozDIn the Tower, everything is easily compensated for by magic. Although I agree that on short maps it's not quite as simple. As for the Castle, I can say that if it had level 5 magic, it would be game-breaking, but otherwise, I disagree.Well... I wouldn't say that magic in the Castle is very important.... I never spend extra funds on the guild; by the time I build a level 5 guild, I'll already have elemental magic tomes :D Just kidding, of course, but there's a grain of truth in it. IMHO - a guild above level 2 is useless in the Castle. It costs a ton of resources, and the benefit is ZERO, since all the NECESSARY spells are found on the map, and very quickly at that (haste, slow, blindness, arrows...). Now I get it - if Implosion were available at level 5 in the Tower :rolleyes: ...but as it is... there's little use for their spells