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Tactics for playing as the Dwarves.

#59
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Mav;160669

Skills:
What the heck... education with logistics? I read it and laughed for a long time...
You know, I'm a little embarrassed to explain here why education... You're so worried about stats, increasing them with artifacts, so in this regard, education is a great help, not to mention that without it, it's pointless for a gnome to pump Chaos. And... the spellpower of a gnome is leveled up just as well as a mage, so you're wrong about that. Of course, you won't be able to compete with a warlock, but it's not difficult to match a mage in spellpower.

As for logistics... Without it, it's very, very difficult to play in the late game, and I'm very concerned about the fact that it might not even drop for a gnome (although, in the late game, the chances increase)

And in general, if you combine everything you listed for Ingvar, it will be 32 (!) levels. You know how realistic it is to level up that much.
Mav;160669
1. The most important thing in the game is the Rune of Energy. If you get it, there's a 60% chance that victory is yours.
Hmm... Where did you get these calculations from? :rolleyes: Although, in general, the rune really simplifies development, but it's a pity to spend a tree on it. And in the final stage, you can do without it.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal