The essence of the Dark Elf gameplay tactic is that once you acquire the "Arcane Wave" and "Chaos Magic" abilities, your magic will be the best. :D
Young lady, you have fallen into a very dangerous misconception. :D
There are four points to consider regarding your statement.
General
1. The longer the game lasts, the more summoning becomes dominant compared to Chaos magic.
Specific
1. Dwarves - you can develop Chaos magic, but don't forget about combat skills, and it's better to take summoning (if you choose Chaos, take Sinithar). A pure Chaos mage will be torn apart.
2. Academy - counterspell and Chaos magic are ineffective (you need to develop a fighter - Kifru or Sorgalla).
3. Orcs - the main hero should definitely be Lethos, with a focus on Darkness and combat skills + elemental vision. It's better to take summoning as the second school (although if the map is not larger than L and there is a ring of cold in the guild, you can take Chaos with deadly cold).
Added 2 minutes later
I agree with you, and no, that is, you are right about the army, but in the last mission of the last campaign, "Lords of the North," I won by using a knight army and the dark elf magic of Illai, that is, I combined them and defeated the main dwarf. :smile17: :smile20:
Yes, but in Multiplayer, you won't have that opportunity