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Many thanks, but increasing the number of turns under the spell of a unit doesn't seem very useful... I don't understand why it's needed. Furthermore, in my opinion, the ability of these units to remove vampires or griffons from battle is important. And wild ents don't seem to entangle after using their rage ability. Being a "death machine" is good, but it's still a clearly defined defensive tank, not a damage dealer... Even an elite ent with rage...
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!