"You give me - I give you" Tournament
vbn (Rampart, Kyrre) def Dreamcatcher (Swamp, Tazar) 1-3-6, 2sm4d(3)
The second game in the series; we swapped castles. The respawn was good, wealthy, with a lizardman external dwelling. But its layout was same as own terrible. One exit via the road to the underground, guarded by a hundred zombies — impossible to break through on the first week. Two others — off-road, in the farthest parts of the huge respawn diagonally. At the turn of the first and second weeks, it was visible from the overview that red flags were already having a field day at one secondary dwelling.
On the second week, I bought up almost all the growth and went underground, breaking through a crowd of snipers along the way. Half my lizardmen were killed. I took a "canned" unit-one. The treasury zone was right there in plain sight; the Dragon Utopia was visible, and a red scout was already flickering there. But it was impossible to approach the zone guards directly. A generator glitch — Tazar thought. But later, when I opened the overview, I realized it wasn't a glitch, but a feature: you have to wind the path through a labyrinth, go around the mountains, and by completing a 360-degree circle, you can reach the Dragon Utopia. And on top of that, break through a block of archmagi along the way. In a foul mood, I left the underground and headed for the third diagonal passage. On the third week, I arrived, opened the overview — and everything had already been eaten. I saw Kyrre — with angels, more wyverns than Tazar had. While reviewing the move, I noticed how the red loser crashed against ГО. This means a breakthrough is already being prepared. And Tazar is still looking for a secondary dwelling. I decided not to continue.
Thanks for the game, score 1-1