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Tactics for playing as the Dwarves.

#55
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Alucard;159536
Yes, empathy is a necessary trait, but it needs to be developed before education, and how do you solve the problem with porridge?
I just noticed that empathy is quite difficult to develop for a dwarf, but there are skills that are not useless for him. +2 to spell power for a dwarf will definitely come in handy, and a scholar can also find a use for it (for example, to carry runes for the main hero as a secondary hero; I think it won't be a problem to level him up a couple of times). There is still room for magic attraction, which is also very useful for a dwarf.
Alucard;159536
Therefore, it seems to me that Protection would be a very useful skill in combination with leadership + light magic (and to some extent, chaos), if we quickly level it up to readiness (level 7), then there will be no problems with defeating neutrals, and the army enhancement skill will also be well combined with the direction of light magic. BUT then we have to force the enemy to attack, and since we don't have chaos magic, this will not be an easy task.
Yes, this is not a bad combination. I approve. But against a chaos warrior, and especially a Chaos Elemental, readiness is not very effective... If the enemy is some kind of light mage or, even better, an orc, then yes. We cast mass spells, the troops defend themselves. Therefore, the choice between protection and attack always turns out to be quite difficult and controversial. If you don't take protection and mechanics, it will be very difficult to get something with an 8% chance (like education). If you don't get stone skin in the guild, you can take it as a perk; it will be more useful than readiness against the same warlock.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal