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I thought that in 3.0, the maximum values for Luck and Defense were increased from 5 to 8! Isn't that right?
The values for Defense and Luck can be as high as 10, but the probability will never be more than 50%. This is done so that you can increase Luck and Defense with a "buffer," for example, you create a spirit with 7, a Necromancer lowers it by 2, and we still have the maximum probability. Basically, it works like that.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.