Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In my opinion, having two schools of magic is only justified for Necromancers and Mages (and even then, not always, or at least you can manage with just one without any drawbacks). For everyone else, having two schools of magic is detrimental (unless it's just for experimentation). Therefore, you need to decide what your focus will be: either Chaos or Light. As for the Academy, yes, you can try it; it's useful for Dwarves... As for the beginning of the game, Chaos is always good, and especially at the start. The other schools, yes, they develop over time... If you're having a hard time at the start or need to level up efficiently as quickly as possible, then Chaos helps a lot. A regular snowflake (a spell of only the second level) with expert Chaos, even with a magic skill of 1, will deal more than a hundred points of damage; with a magic skill of 5, it will deal 146 damage; with a magic skill of 9, it will deal 206 damage. And that's very significant at the start, and it's also mana-efficient...