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#667
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Ah, well. It's time to learn... A newbie's impressions of the races (Necromancers, as I'll try Space Marines later in the summer. And stop mentioning the Emperor and Sisters of Battle, you jerks! Otherwise, I'll make you read the history of those who make such comparisons:)): Necromancers are a pretty cool race, but against skillful use of Eldar, they can only win with great difficulty. Tau – give me time, and no one will catch up to me... but TIME... Imperial Guard – a peculiar race. It's hard to hold points; the primary task is to reach Tier 3, and then we'll figure things out... but they die faster than flies. Orks – mmm... but HOW do you play them? Tier 1 – they lose almost everywhere (unless they manage to engage in melee...). Tier 2, Tier 3 – now it's something! Space Marines – an ideal, balanced faction. Everything is needed. The main thing is to reach Tier 2 and save up for Grey Knights. In Tier 1, they are also formidable. Chaos – mmm... the opposite of Space Marines. Strong in Tier 1, Tier 2 – Tier 3 gives a couple of interesting focuses, but by that time, it's already too late. Eldar – oh... a terrifying race. "Hit hard!" is their motto. In theory, you can set up a base in the rear, but it requires insane micromanagement. This is from the perspective of a newbie.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ