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Decided to take a break from dragons for a moment because I felt like fleshing out another old idea.
For a long time, it was believed that besides dwarves, there were no other intelligent inhabitants capable of living in the snowy territories of Grimheim. But it turned out that the coniferous forests of the North are inhabited by a people of beastmen. These wild creatures live in packs, led by leaders, and lead a primitive lifestyle. Beastmen value nature as a whole and their forests in particular. Therefore, they cannot stand dwarves, who cut down trees and build their stone bastions. And in general, they are against civilization.
No one knows where they came from, but there is an opinion that the beastmen are a consequence of mages' experiments with nature.
Hero: Well, I couldn't think of a better fit than a Beastmaster.
Special ability - Fury of Nature. It works like... I forgot. What was that skill called in the fourth game, when new creatures appear in the hero's army every day?
Sorry for the size. I was in a hurry.
1) Forester. These creatures hide in the shadows of the forest. They shoot poisonous darts at unwelcome guests.
2) Wolf. Wolves and other beasts provide support to the beastmen in battles.
3) Savage. These are tribes of northern people. Beastmen consider them to be kindred spirits. The northerners reciprocate.
4) Hunter. Mighty warriors are the pride of any pack.
5) Harpy. Northern harpies are a curse for any mountaineer. They attack suddenly, knocking travelers off the mountains into the abyss, and then finish off the remains.
6) Totemist. Totemists always carry a wooden totem depicting an unknown deity. Whatever it may be, it gives the worshipers magical power.
7) Monster. It inspires fear even in seasoned warriors.