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Rules for online battles in Heroes of Might and Magic II.

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#20
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PReDS;158312
Point 7. It is physically impossible to visit all the obelisks on the Teleporters; one is inaccessible.
We can add a note that if an obelisk is inaccessible, it is possible to manage without visiting it. Otherwise, the restriction should remain.
Regarding draws, the principle is clear – to avoid generating easy reports. However, for some maps, such as HotSpot or SlugFest, I suggest that players can agree on a draw earlier, and whether it is counted or not is decided by the host. The point is that on such maps, the struggle often leads to a serious attack by one player on the other (whoever attacks first usually loses, even if they defend, they cannot recover their strength and quickly become a victim of the opponent), but there are often situations where neither player can attack the other, and the opponent can no longer do anything to them (for example, our game with Dust on SlugFest). Therefore, either a list of maps with a shorter time limit (an undesirable option), or players have the right to agree on a draw earlier than 221, but the host can annul the result.
Yes, perhaps such an amendment can be made. But on what parameters can the host decide whether to accept or reject a game?
For now, I don't see any other realistically working methods, except for the mentioned list of maps with corresponding time limits :(
Regarding reducing the number of points for games with the same opponent, it will make sense if at least ten participants are gathered, i.e., about 5 people from HW join; otherwise, there will be no one to play with. 4-5 opponents interested in online play on HW, 4 games with each (with some, we'll be lucky if we get 1), so ten countable games in 3 months is a wonderful tournament.:smile45:
So, are you suggesting that we completely abandon the gradual reduction of points for games between players? I didn't dare to completely abandon this point; I only softened it a little because I don't know the entire history of the development of this scoring system.
For example, we can make this reduction after the 4th game.
Still, if there are 10 games per season between the same players who enjoy playing with each other, without reducing points, it is unlikely to encourage more interest in the tournament.