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Rules for online battles in Heroes of Might and Magic II.

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#19
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Point 7. On Teleport maps, it is physically impossible to visit all obelisks; one is inaccessible. Regarding draws, the principle is clear: to prevent an abundance of easy reports. However, for some maps, such as HotSpot or SlugFest, I suggest that players can agree on a draw earlier, and whether it is counted or not is decided by the organizer. The point is that on such maps, the struggle often leads to a serious attack by one player on another (whoever attacks first loses, even if they defend, they cannot recover their strength and quickly become a victim of the opponent), but there are often situations where neither player can attack the other, and the opponent can no longer do anything to them (for example, our game with Dust on SlugFest). Therefore, either a list of maps with a shorter time limit (an undesirable option), or players have the right to agree on a draw earlier than turn 221, but the organizer can annul the result. Regarding reducing the number of points for games with the same opponent, it will make sense if at least ten participants are gathered, i.e., about 5 people join from HW, otherwise there will be no one to play with. 4-5 opponents interested in online play on HW, 4 games with each (with some, you're lucky if you get 1), so ten countable games in 3 months is a great tournament. :smile45: