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I propose a set of rules with minor changes to the scoring system, and I've also added a clause regarding players agreeing to modify the rules. Grammatical errors in the original text have been corrected.
I'm giving you 3 days to discuss the rules and make changes. After three days, the rules will be posted as a separate (important) topic in the Heroes 2 - online section.
So, here are the **RULES**:
Registration Rules:
Any player wishing to participate in the tournament must submit an application including:
Nickname;
Convenient time;
ICQ (preferred).
Tournament Version: Heroes of Might and Magic 2 Gold (English version). Playing on the Russian version is not prohibited. The main requirement is that it is the Price of Loyalty 2.1 version.
Scoring Rules (for now, this is just my proposal, and it is open to criticism):
In the first three games between two players, the winner receives 10 points, and the loser receives 2 points. If the opponents agree to a draw, each receives 4 points, but a draw cannot be agreed upon before the 2nd week of the 2nd month (by the way, why exactly that many days? Maybe we can reduce it?).
In the fourth game, 8 points are awarded for a win, and 2 points for a loss.
In the fifth game, 6 points are awarded for a win, and nothing is awarded for a loss; a draw results in 2 points for each player.
In the sixth game (and onwards), 4 points are awarded for a win, and nothing is awarded for a loss or a draw.
Game Rules:
0) Players must play fairly! It is forbidden to use any bugs, cheats, or open save files before the end of the game.
1) Two players agree on the date and time of the game.
2) Players choose the map themselves, but the victory conditions must be standard.
3) The game difficulty is always "Knight".
4) Castle selection: one player chooses 2 castles, and the second player determines which castle they will play. The castles can be the same.
In the first game, the right to choose belongs to the player who finished worst in the previous tournament or to a newcomer; in the second game, they switch places.
5) The winning player must publish their result in the following format:
winner_nickname (color, castle, main hero, indicate who is the host) def loser_nickname (color, castle, main hero); map on which the game took place; Game duration (month, week, day); Which game in a row with the same opponent.
Below, a brief description of the game.
Example:
Gynnar (green, Warlock, Knight, host) def Brennan (yellow, Warlock, Barbarian), Teleporters_HL, 1-4-3
6) The losing player must confirm the winner's words and write their own description.
Prohibitions:
1. It is forbidden for a redeemed hero (after escaping or being ransomed) to attack the opponent during the redemption turn (whether it's a player or a computer). It is allowed to move such a hero.
2. It is forbidden to join units, either through diplomacy or otherwise. If a request to join neutral units is received, it must be refused, and a battle must ensue.
3. When entering the Demon Cave, a battle is mandatory.
4. It is forbidden to recruit spirits.
5. It is forbidden to visit abandoned ships, graveyards, and sphinxes.
6. It is forbidden to use the Dimension Door and Teleportation spells.
7. It is forbidden to dig up the ultimate artifact without revealing the entire puzzle map.
8. It is forbidden to visit pyramids.
Battle Rules:
If a player attacks an opponent and cannot win or lose (for example, one has an Iron Golem, and the other has a Sprite), the attacker must retreat.
Host rushing is prohibited – the host attacking the second player on the first day of the week with the redeemed creatures of that week.
P.S. Players may agree among themselves to change the rules, with the exception of the rule of fair play – the prohibition of using cheat codes. In such a case, they must write about the changes to the game rules in the report.