Dmitry, here's the next question:
Will your article include the differences and features of the buildings between the second and third games? I think such information would be useful.
It should include everything that can help in offline play for both parts, of course, provided there are significant differences.
Added 5 minutes later
In the second game, the computer has "iron logic." :)
There are some nuances in battles. For example, the tactic of distracting from ranged units doesn't work. The enemy "simply" advances towards the target for destruction.
There's an interesting point that could be called illogical. If there is more than one path to the ranged units, for example, if the battlefield is crossed by a ravine, then by blocking one of the paths with other troops (not ranged units), we will force the enemy to move along another path, even if it's longer. It's funny when, a little later, we block the other approach to the ranged units, and the enemy turns around and goes back along the first path that was cleared. :). In this case, the enemy's primary target is the ranged units, and other allied units are just an obstacle in their path.
I've included your valuable argument in the justification of the computer's behavior in the second game :D.
It seems that the case you provided does not deviate from the general concept of the computer's behavior, since, although it may be "awkward," it acts according to the algorithm.