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Regarding runes, they are very useful, especially if you get an energy rune... (By the way, I don't quite understand how runes are used now? Are they for all units, one per unit, and if one breaks, that's it? Or is it like in Lords of Magic?) I like to develop my heroes with Chaos (Pirk) + Defense + Leadership, although if I get Logistics, I'll never turn it down... And the hero is definitely good for early-game units (I don't remember his name).
As for battles (although I'm a very inexperienced player), I try to use air units (I think they're called Erls) as effectively as possible. In this style:
1. Turn: Energy rune + jump to the enemy and attack.
2. Turn: Either attack rune on all around + attack, or double attack rune + attack rune on all around on the next turn (a deadly combo when the opponent is defending - I tested it on a friend in a duel).
Basically, I tailor all my attacks to air units and berserkers - harpoon pull + bear claw attack = the enemy stands in a line => the air unit wreaks havoc + berserkers attack around with frenzy (when all defense is converted to attack). My dragons are just strong tanks, and that's it. Priests and gnomes are in defense. Of course, everything depends on the runes, because they give a huge boost to the possible uses of a particular unit on the battlefield (the same rune that steals buffs has saved me more than once, and the rune that reduces the opponent's initiative is also a fantastic thing)
Главное в любом деле - руки + удача. а остальное не так важно=))