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Are the Knights of Isabel stronger than Paladins? Come on... What is it? They are actually on par.
In my opinion, the Knights of Isabel’s ability is more useful because not all enemy races use dark magic, while Paladins are effective specifically against dark mages. And the extra 5 to maximum damage for the Knights of Isabel won’t hurt. True, their defense is weaker. Okay, I agree, they are more or less equal. ValgallaWolf;157269
Stunning strike for peasants? It works once in ten years...
I was going to say that their abilities trigger with equal probability... But I couldn’t find anything about the “Assault” ability in the fan guide, so I’ll keep quiet for now :) (by the way, the militia’s ability still makes itself felt with the soldier’s luck ability). ValgallaWolf;157269
With Inquisitors... It’s sometimes more useful than Divine Might, but the hero (most likely a general one) will cast it on someone who doesn’t have time to remove the spell (unless it’s a general spell).
There’s nothing to say here; it all depends on what magic the Knight learns and what spells he gets. ValgallaWolf;157269
Lancers against Stronghold are a must-have... But against the rest (well, except for Barbarians), 6 races are taken with Zealot, and that’s an imbalance...
Yeah, that’s what I do... Oh, if they removed the stunning strike from Lancers and gave them infinite retaliation... Do you think the balance would be better then?))
P.S. Although, of course, 2 creatures in one city with infinite retaliation... It smells like imbalance :rolleyes:
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.