Skip to content

Haven tactics.

#3
Auto-translated
A dwarf can be developed towards either Chaos or Light, with roughly equal chances for both magic types. If I knew the opponent was going for Chaos, I would have chosen Darkness, but if it turns out they go for Light, they will be able to counter your mass spells with opposing spells. Light looks good; it's more versatile against a dwarf. You could try taking "Seal of Light"; if the dwarf goes for Light, they will have a hard time. And runes can be a real surprise... However, there's nothing you can do about them. I sometimes also take Vengeance and Readiness for humans. This creates a kind of killing machine, the only downside is that it might not have enough levels for magic. And you'll probably have to forgo Logistics... That's why I don't develop this way very often; usually, I focus on either attack or defense perks. But I always consider Logistics essential. The dwarf probably won't have it, so by taking Logistics, you gain an advantage, and your development will be faster.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

Statistics

Welcome our newest member: dylanyamaha