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Reports on online games and their confirmations (Spring 2008 season).

#16
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[QUOTE="[r59*Maniac'];156635"]Maniac (red, Conflux, Ciel) def Sashaz (blue, Necropolis, Vidomina) 212. We played without rules (except for no diplomacy and no rush). Game difficulty was 200%. The starting area was very large and rich, almost a third of the entire map. As soon as I found a flying unit, I flew off to scout. I attacked the enemy hero in his Castle using only archers. As it turned out, my opponent had a very poor starting area. Maniac (red, Conflux, Ciel) def Sashaz (blue, Necropolis, Vidomina, Tant) 116 On the third day, the first encounter took place. I had 12 mana, so I had to retreat. Three days later, the enemy Castle was mine. Maniac (red, Conflux, Ciel) def Sashaz (blue, Necropolis, Vidomina) 234 Game difficulty was 160%. The starting area turned out to be rich. I was building up three heroes simultaneously. One was focused on fish, another on fairies, and Ciel on griffins. As a result, I captured three secondary resources at the same time, the last one being my own. I built Phoenixes in the second week. I built up to 5 levels in three Castles. In the first, I researched the Portal; in the second, Resurrection and Implosion; in the third, Flight. Ciel was gathering wyverns and angels. And a secondary hero took two Utopia mines to their maximum. After that, I stopped building up and moved towards my opponent. I had 40 wyverns, 8 angels, 27 phoenixes, etc. My stats were 28-35-39-26. I had Shackles. My opponent had 882 skeletons, 65 vampires, 18 horses, etc. My opponent's stats were 8-9-14-9. Final score: 3-0 Yes, in the first game, the starting area was terrible (I didn't offer a new game because the connection was bad, and this game was only achieved on the 5th try). In the second game, the Castles were close together, and the opponent attacked on the second day (he had a hero with Lightning Bolt...). Well, since we didn't agree on the rules right away, it probably counts. In the third game, the map was normal. I saw a Utopia mine near my Castle, but there was no road, so I went to look for it. It turned out to be the furthest one and with a bad road. In the end, I still took one Utopia mine much earlier than my opponent and without any losses, but the most valuable thing there was the Captain's Hat (and this was on a map without water) - it's a pity. I didn't find any other Utopia mines on the way back, so I returned with nothing. In the end, the score was 3-0, not in my favor.

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