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Оценка HoMM V Tribes of the East

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I lied a little :) You can invest a lot of money and learn a lot in the Thieves' Guild.
Well, I don't know, what's the point of playing if you can find out everything about the enemy for free? It's not interesting...
:) In my opinion, it's more interesting to play when you and your opponent know a lot about each other, and there is some way to still influence the outcome, rather than just hoping that the opponent chose Chaos and is building up resistances and immunities, but it turns out they are supporting themselves with Light.
As for undermining the economy, it's just capturing enemy mines or ambushing a city when there is no army there.
In Heroes 4, you could grab the enemy's mines with a thief (who is invisible on the map) or with any other fast hero, and if you run into an enemy, you can escape, because it doesn't cost much :) and immediately be safe in your own Castle. And in Heroes 5, I can kill such a saboteur with a new hero with a 1st growth. Besides, towards the end of the game, there are usually enough resources, and if not, there is always the market. I'm warning you in advance, this is not about the early game, because different rules apply there. Here is another small poll: when is the gap between heroes of 3-4 levels especially critical? Added 5 minutes ago
Starhan;156822
:) In my opinion, it's more interesting to play when you and your opponent know a lot about each other, and there is some way to still influence the outcome, rather than just hoping that the opponent chose Chaos and is building up resistances and immunities, but it turns out they are supporting themselves with Light.
By the way, in this regard, the ghost mode is a very interesting idea. I read that you can take control of neutral creatures in battle. Here, the enemy hero is really in the palm of your hand. It's strange that people don't try to play with it. It really forces the enemy to move quickly because they can do a lot of nasty things
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