Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Here I am! Of course, it's a bit late, but the problem is seriously hindering me. It's the same as before. Now I finally have the opportunity to work in the editor, and again, the same thing: these wolves just don't want to limit their growth! I've already tried setting up a repeating event so that if there are more than 10 wolves, one is kicked out, and a calendar event with the same condition, and I've changed the number of wolves being kicked out, and I've tried everything I can think of, changing the owners, and the frequency, but it doesn't work! The only thing that worked was taking away creatures upon detection. Then it reliably removes them. But that's a standard event. And I have to account for a large range of possible wolf numbers, which is a time-consuming process. Is it really the case that everyone else has this problem solved?
Yes, I am the scythe in the field at summer, I am the thunder that awakens the earth, I am that which gives the night air its chill.