Skip to content

Preparing for the "Van Kanegem" tournament.

User Avatar
#178
Auto-translated
Fireball;155125
In the fifth game, Inferno and Dwarves are intermediate races, but why put Elves in the melee circle and Orcs in the magic circle? Maybe the other way around? Especially since patch 3.1 should be released soon, and people will have time to get used to it. You can confidently play as Orcs in the 5th stage; a fast start is guaranteed.
It's good that you remember that the first circle (1-5) was originally intended for melee, and the second circle (6-10) for magic, but as we can see, it wasn't followed 100%, so I took the liberty of placing Orcs and Dwarves (as, in my opinion, more combat-oriented races than magical ones) in the 10th stage so that people simply have time to learn how to play as them.
2. Only Light Elves remain as clearly magical races (we've already used Necromancers and Mages).
Light Elves and Haven are still closer to "melee," and Inferno is somehow closer to chaos magic ;) ... I'll adjust it now!

Statistics

Welcome our newest member: wayal