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Online School of Mastery

#11
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I practiced taking the Castle according to Vik's strategy.
On days 1-2-3, I attacked a level 3 dwelling with 50+ archers and 5 cavalry, but I forgot to give the hero the artifacts (shield +5, eye +1 +1, bow +5%) and there were no upgraded units in the dwelling.
As a result, everything went wrong, and I lost.
But loi didn't take the victory; instead, he saved the game, and we continued.

On days 1-3-1, I attacked a level 4 dwelling with 70+ archers and 9 cavalry.
But I couldn't create an opening again because I didn't take griffins into my army.
This time, loi didn't argue.

And the layout is amazing, including 2 libraries and angels appearing on the second week in the Castle.

Thanks for the game!

Vik doesn't have a description of taking a level 3 dwelling on the map without upgraded units, so I will describe it. But I want to remind you that if the map says "griffons" – it simply means that BEFORE attacking in the early days of the second week with a standard Castle army without dwellings and other units, and with small skills, you MUST first check this dwelling with a scout unit and see how many griffons there are. If there are 40 units in a stack, then with a standard army of the second week and small skills, without a book, do not attack, otherwise you will lose...

Description of taking a level 3 dwelling (with 30 griffons in a stack) without upgraded units (only non-upgraded griffons) on the map

The army is as follows: 5 upgraded horses, 45 marksmen, 64 pikemen, and 3 water elementals and 3 butterflies (army that came from another hero on the second week).

There wasn't enough money for swordsmen, let's assume (and it's better not to take them without upgrading them to Crusaders, as Vik correctly wrote above).

Valeska's skills are as follows: level 6, expert leadership, expert archery, initial tactics, skills – 5 5 1 3, no book (it's the first day of the second week in the real game).

The troop formation before the attack is as follows:

(3 water elementals) (1 butterfly)
(45 marksmen) (5 cavalry) (1 butterfly)
(64 pikemen) (1 butterfly)


It is important that where the water elementals are now, there were units from a non-native hero, and there weren't many of them (no more than 35, if these are level 1 units), because otherwise the griffons from the lower left corner may start attacking the marksmen. If there are more units in the first stack, but there should be at least 15, so that at least someone survives after the first griffon attack (if two native heroes appear in the tavern on the second week, then you need to put about 15-20 pikemen in the first stack, and put the main part of the pikemen in the 6th stack).

It is highly desirable that on the right, when setting up, there are level 1 units that are faster than the non-upgraded griffons on the map (butterflies, dragonflies, upgraded griffons). If there are none, then I separate 3 level 1 marksmen – Valeska's speed is higher than that of non-upgraded griffons.

Round 1:

Horse move: attack the lower griffon stack in the lower left, so that the horses are right next to the left battle wall after the attack.

Butterfly move: it flies to the griffons in the upper right corner and stands close to the right wall.

Marksmen move: they shoot at the griffon stack in the lower left corner (which the horses attacked).

Second butterfly move: it also flies to the griffon stack in the upper right corner and stands next to the first butterfly on the left, in the same row.

Third butterfly move: it also flies to the griffon stack in the upper right corner and stands in front of the griffons, close to the left.

Griffon move from the dwelling: the upper stack on the right in the upper corner kills the butterfly in front of it, the stack on the right in the lower corner flies to the left, the stack of griffons from the lower left corner (5-7 units) attacks the water elementals, the stack from the upper left corner finishes off the water elementals, the griffon stack from the middle right flies up and kills the butterfly.

Pikemen move: they go down and to the left, standing in the lower row, 3 cells from the left wall (thus forming, in Vik's terms, a "pocket").

Round 2

Horse move: defense.

Marksmen move: the marksmen go into the "pocket" (stand in the lower left corner, in the corner cell).

Butterfly move, the one that survived: the butterfly flies over and stands in front of the griffon stack in the upper right corner, close to the left.

Griffon move from the dwelling: the griffon stack in the upper right corner kills the butterfly in front of it, remaining in place, the stack from the lower right corner attacks the horses (kills one), the stack from the lower left corner (5-7 units) also attacks the horses, the stack from the upper left corner attacks the pikemen, the stack from the middle remains in place.

Pikemen move: we press defense for them.

Round 3

Horse move: we kill the remaining griffons that are above the horses with them.

Marksmen move: they shoot at the griffon stack that is in front of the horses (there are about 25 griffons left), 12 remain.

Griffon move from the dwelling: 4 units attack the horses – one griffon remains, 13 units attack the pikemen, two stacks from the upper left corner fly to the left.

Pikemen move: we press defense for them.

Round 4

Horse move: we press defense for them.

Marksmen move: they shoot at the stack in front of the pikemen (13 griffons remain).

Griffon move from the dwelling: 4 units attack the horses – one griffon remains, 13 units attack the pikemen, two stacks of griffons from the upper left corner fly to the left.

Pikemen move: we press defense for them.


Round 5

Then everything is simple: with the horses and pikemen, we press defense, and the marksmen shoot at the most numerous griffon stacks (first shoot at the full stacks above the horses, and in the next rounds – at the fattest griffon stacks).

After taking the dwelling, the following remain alive: all the marksmen, 2-3 horses, 0-20 pikemen.

At the same time, if Valeska got morale, I pressed "skip turn (defense)" for the sake of the experiment. If morale appears on the marksmen (and this happened often in the battles I conducted, there will be even fewer losses), morale is scary for the griffons only in two cases: if it appears in the first round for the griffon stack in the upper left corner or if it appears in the first round for the griffon stack from the lower right corner, and if after the morale appears, one of these stacks attacks the marksmen, then it's over, the battle is lost. But in the few battles that I conducted, morale did not appear for these stacks, and morale for other griffon stacks practically does not change anything, leading only to slightly greater losses of horses or pikemen...