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#185
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HumanSt;153014
No doubt, Haven is very strong, even without the Castle of Anti-Magic. However, note that it became so strong after the "reds" appeared in its ranks! Haven was cool even before, but not as much, and its Castle of Anti-Magic was terrible from the very beginning. As for "it won't help with the Castle of Anti-Magic":
I won't argue about Stronghold, I haven't tried it, although I'm sure it will be a bloodbath.
As for Orcs, it's doubtful. At the second level of "Fury," they are VERY fierce.
Demons – also doubtful. Paladins are cool, of course, but there won't be enough of them to cope (without mana) with an army of demons that has instantly grown by 40% (at least).
As for Dwarves, I'll give a dubious but still valid example:
The last mission for Dwarves (Hammers of Fate), Veteran difficulty.
Accordingly, the economy is in a deep... uh... hole, Laslo appears (a real pain) in the middle of the second month, half of the troops have not been redeemed. Laslo is well-leveled, and, by the way, he is leveled in a rather tricky way! I, for example, was quite surprised to see purely dwarven enhancements in the stats that boost his troops – defensive ward and offensive ward (which added to his already considerable Attack and Defense, and it was very difficult to deal with the archers huddled in the corner, protected by "ironclad" Zealots).
The first time, I played without the Castle of Anti-Magic and suffered heavy losses. Then, dissatisfied with the last level (the computer beat me up so badly:smile35:), I replayed the campaign with the Castle of Anti-Magic. In the second case, Laslo simply got DESTROYED without inflicting almost any losses on me, except for slightly damaging the Lava Dragons with a direct hero attack. So, don't underestimate the Dwarves' Castle of Anti-Magic!
As for the rest – Mages, the Castle of Anti-Magic really won't help much; Necromancers – the same; well, for the Tower, the Castle of Anti-Magic doesn't cripple development at all (especially if you're playing as Vashtan), I would take these skills anyway, so it will be a serious bonus in favor of the Tower.

I want to respond.
First, I said that the Castle of Anti-Magic MAY not help. That is, at such a level of development, Haven CAN be beaten even with the Castle of Anti-Magic.
Second, regarding demons, a simple increase in the army by 40% is easily compensated for by training. Besides, 40% is not a fact, since you can't summon the strongest 7th-level unit – that's one; paladins may be able to destroy some stack of demons before it carries out the summoning – that's two; to win, it is not necessary to kill the summoned troops – that's three...
Third, regarding Dwarves and campaigns, it has long been noticed that if you play the game a second time, when you already know what to expect and how to develop better, it is much easier to cope with a standard opponent. That is, it is not a fact that the effect obtained is exclusively due to the Castle of Anti-Magic.
Fourth, regarding the fact that Humans became strong with the appearance of the "reds." Other factions also received an upgrade, and it is debatable which faction it strengthened more. In the case of Demons, the upgrade, in my opinion, gives much more advantages than it does for Haven...
It is easier to play with the Castle of Anti-Magic, of course, but Humans can perfectly cope without it.