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I dealt with the Fenrir differently. I gathered about 500 Bone Archers, protected them with one Summoned creature each, even though I had fewer than 78 Ghosts compared to the Psion. I cast Berserk on them, which affects two units simultaneously (gradually applied by Kaspar), and then cast a general Slow spell on all the remaining units. After the first Fenrir deaths (resurrection), I cast the Grief spell on each of them, and then cast the Drain Life spell on the last unit until its defense reached zero, after which I finished them off with 32 Archers with Luck and resurrected the fallen Ghosts.
That's original! Did you have Blindness? I blocked one with Blindness in a corner and hid three units of Ghosts behind him. If you have a lot of Skeleton units, you could simply hide Archers behind the Fenrir and refresh the Blindness as needed, so you wouldn't have to spend mana on resurrection. But this can only be done with the Dwarves in the Garrison, at least there the terrain is such that if you blind the Fenrir in the right place, there is still room to place Skeletons without them being in contact with the Fenrir, meaning they can shoot!