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#21
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vbn;153443
Yes, and also, don't forget to disable audio recording; I don't think it's necessary.

Regarding swf, I repeat: I recommend setting the swf with jpg compression, as shown in the attachment.
I disabled the sound right away; the quality/size ratio favors a smaller size. Thanks for the clear example :)

Added after 19 hours and 14 minutes
brovach;153182
Try the following: save, for example, the animation in gif format, and during the preview before saving, you can cut out parts with the movement of monsters - why do we need to watch some zombie move; we've already seen all of that. It will simply create the effect that the monsters move instantly. It should help!
The video without animation of movement turns out to be too dynamic and resembles more of a fast forward than a battle, where some frames are not worked out. It is necessary to constantly pause, analyzing each move by the presence/absence of each stack of troops in one part of the map or another. As a result, you don't watch the battle as a whole, but get a dry material for analysis - like a paper record. It certainly weighs less, but there is no pleasure in watching it. For the same reason, I didn't use animation acceleration.

P.S. IMHO, a beautiful tactical battle should also look good visually, so that when watching, you don't have to strain your eyes, constantly rewind, frantically clicking on the spacebar so as not to miss the movement of the next stack. And as for the size... well, :smile02: 14 megabytes is not bad for relatively good quality

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