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DIABLO(I,II,III)

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Isn't Diablo 2: Underworld a bit too easy? In that game, you get two skill points for each hero level. Also, spells like Frozen Orb, which Sorceress characters use, can be learned at level 5 instead of level 30.
I was talking about Sacred Underworld. I have a pirated copy of the original Sacred, which still had randomly generated quests, and I also have our Sacred+Sacred Underworld version. I started playing as a Seraphim in the old version, and then in the new one (which includes the expansion). In the new version, leveling up is faster, and the game is significantly easier. If you can reach level 40 by the end of the game in the old version, you'll probably reach it around the middle of the third chapter in the new version. I'm currently at level 32, but I haven't visited the Seraphim castle, the volcano, or the swamps yet.
If someone finds Sacred too easy, try starting a new game with a level 1 hero on Silver difficulty – you'll have a tough time. I tried playing as a Seraphim that way once, but I couldn't finish it.
Really? I wonder who finds it so easy. Let me reveal a big secret: if you don't try to be clever, you'll realize that Silver difficulty is intended for replayability. Gold difficulty is unlocked in a similar way. You'll be able to reach the first boss. It's designed for characters around level 30+, although the game still tries to balance the levels of characters and monsters, so the starting level of enemies can be different.
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