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#175
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Here is my rating. In general, it doesn't differ much from the previous one, but still:
1) Dwarves, Orcs. The opponent's Dwarves lack effective attacks, and half of their attacks are outright failures. That's pretty cool. And the opponent's Orcs, in my opinion, have no chance at all. Sometimes, you don't even know which Fury ability to use first, but here you get the second one right away, plus a city bonus and a hero ability.
2) Elves (Stronghold and Tower), Demons. With the Elves, everything is clear; I put them in second place because luck often triggers even without any special abilities, and at the same time, the upgrade can be exactly what you need, not just what's needed for the special ability. The Tower Elves get +80% to elemental damage, which is almost like luck. And if real luck also triggers, that's +160% damage from elements alone, not counting the attack itself. The Demons increase in numbers dramatically in one moment, which promises big trouble.
3) Wizards, Necromancers. The Wizards don't have mass spells (not counting Chaos magic), and you simply won't have time to use most of the spells. In my opinion, it's easier to upgrade the magic you like the most. The Necromancers are all about probability. And even if a unit's morale is 5, it will become -2, which isn't that much. And -10% to intelligence won't play a significant role; it's easier for the hero to cast a mass slow spell.
4) Humans. No comment.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...