Guess in three tries. Here's a hint: NOT in Karaganda.
I'm generally in favor of starting with one hero in a long game, and then making another the main hero if the map allows. It's a pity that the Golem costs 6 mana, not even 5, and there are too few Hunters. But for a long game, you need to come up with something for the Academy, because many players tear it to shreds with a Chaos hero, and it's not great in other matchups either.
The option is good in terms of unpredictability. The opponent will prepare for one hero, but a completely different one will appear - I agree with that.
So, the starting guy/girl should develop Mentorship so that our Kifrah can at least start her ascent to the post of Malassa's punishing hand:D
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...