Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I agree that antimagic skills are only worthwhile when you can easily predict what the opponent will specialize in. For example, against the Dungeon faction, you can take anti-Chaos; against the Necropolis, anti-Darkness; and against the Sylvan, anti-Light. But even then, there can be situations where you won't be able to guess correctly. For instance, I play with Ilfina, but I develop her Light skills because there's no other option, and otherwise, I focus on combat skills plus leadership and luck (then the unicorns tear everyone apart... well, here I go again, talking about myself :). This is to say that you can easily make a mistake with a skill and waste a slot that wouldn't be superfluous in any case. So, when playing as a Barbarian, I develop anything, but definitely not antimagic. After all, Blood Fury still reduces damage from magic, right? Plus, you can also get artifacts for resistance. In principle, a well-developed Barbarian with Blood Fury at level 2-3 and a couple of good spells will make any mage nervously stand aside :).
*classic*
Of course, all of this is just my opinion (IMHO).