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Hero-Wing, definitely take Logistics, take Light, Luck is a must, Leadership up to the Speed Aura or Defense, Attack can go up to Devotion! IMHO. For cursed creatures, it's better to take (if you have a choice) - Golems, Titi, Rakshasa, or Mages; I don't recommend Djinns, they run out of steam too quickly! In the battle, it's better to position the Druids further away from the Archers, protect the Archers with Ents, and the rest rush into the attack (new grade guys, old Dryad, because the Mage might have Dark Magic, and the Dryad can remove charms, old grade Archers, new grade Druids, old Ents, and Immortals. Unicorns are better if they are new - if there is Light). In general, you need to play aggressively!!!! :smile49: