I know we didn't wait for the agreed-upon time for a draw, but this is still a special map. I hope the host will take its specifics into account; if the result isn't counted, well, then I just played the most interesting game on this map.
Firstly, it was very nice to learn that one of the best players in the second version, in my opinion, shares my views on what needs to be done on this map. There were plenty of maneuvers in the first week from both sides, and the number of pawns sacrificed to lure the computer to the opponent's castle is countless. I managed to take the Necropolis castle from him for a couple of days, learn magic there with a couple of barbarians, and, more importantly, control his mine, which allowed me to place trolls on the first week without any exchanges. Endless ambushes and retreats with pawns hurt my economy, but they also replenished the army with goblins and orcs. In the second week, the Warlock and Wizard swapped castles. On turn 131, I finally took the Necropolis with gremlins, wolves, and cyclops, leaving the rest in the castle to deter the computers – I lost an orc and a wolf. Dust took the Wizard's castle from the Warlock, taking advantage of the fact that he had no troops after the assault. We agreed on a draw during the game.