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The only problem with Haven is that it’s difficult to play them without taking losses on neutral creatures. They are strong, but it’s hard to avoid losses, as they only have one ranged unit (monks don’t count), and no attacking spells, only light magic, which won’t save them from losses (although dark magic will). This is especially noticeable at the beginning; in the middle of the game, with a well-developed leader and ranged units, they can attack for longer, and paladins appear, but they still can’t compare to Dungeon. With Dungeon, you can clear all neutral creatures except ranged units without taking any losses.