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At level 4, you're guaranteed to find a good spell in the guild, if my memory serves me right, it's Berserk and Blind. Both can be cast on archers. (In the case of Berserk, they will at least skip a turn, and at best, attack one of their own and receive a decent counterattack). And Mass Dispel is ideal... But the chances are 50/50. Although, on the other hand, a Spellpower creature might try to remove the spells, as light magic is not uncommon in the Sylvan guild, however, the spellpower is significantly lower than that of the Necropolis, and the chance will not be high. And it's still difficult to upgrade a Ballista... So, if it appears, you need to think about whether to take it or not, but it's not worth planning for, IMHO.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.