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Well, there's not much point in elaborating on the teleportation anymore. It was a little unusual playing with a Sorceress; I broke through the passage behind the horses a little later than I wanted, and I think that played a decisive role – being able to quickly arrive on the second week to the green player and disrupt their plans. Arriving as a guest on the third week, I almost didn't reach his castle (when reviewing the saves, it turned out that I would have stopped right in front of the gates). The growth was transported by boat, and then the better maneuverability thanks to the boots and compass played its role. All that remained was to stare at the Anduran's shield and regret the teleportation ban. Thanks for the game.