Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You are absolutely right. But quantity means diversity. And their coexistence is like a story. After all, in the real world, not everything is smooth either. So, in principle, each race is for itself, has a tendency towards some of the races, and fights with others. The essence of Heroes is battle. This is not some kind of game like Caesar 4, where the emphasis is on the economy. Here, the economy is simple - develop your castle to the capital and go ahead! And the more races there are, the more decisions there will be, the more clearly the individuality of each player can be revealed. In principle, with 16-17 races (although I know for sure that this is not realistic), each game will be a discovery because it is difficult to remember so many combinations and variations. And, of course, all this means new hours spent with your favorite heroes. Therefore, I will repeat once again - the more, the better!