Hey, Heroes of Might and Magic players, where are you? Is anyone planning to join online?
PReDS(blue,necr,necr) def Gynnar(green,necr,???,host) HotSpot 115. Almost everyone complains about how primitive this map is, yet they still suggest playing it. We chose Necromancers since we'd never tried them. My development was normal; I should have been able to place dragons on the first one without any issues. Sandro rushed for 1000 exp and advanced necromancy, while a crowd of peasants is standing by the crystal, and there's a horde of fairies nearby :) . I slowed down the capture by a day, but got 3 extra stacks of skeletons in return. For interest's sake, I took the maximum exp chest and got expert necromancy, and another crowd of peasants appeared near the mercury :D . I ended my turn and started wondering whether to go as a barbarian into the sands or try to visit the opponent on the first week with a hundred skeletons? But something didn't work out for the opponent and he surrendered.
Added after 5 minutes
PReDS(green,necr,???,host) def Gynnar(blue,necr,???) HotSpot, 116. We swapped sides. Such a streak with necromancy as in the first game didn't happen again. There were enough shooters, but not too many. I somehow fought my way through using butterflies and haste. I entered the desert, took the nomads, broke through the gold, and intended to place dragons, but the opponent had bad luck again and surrendered.
Now I understand why Preds doesn't like this map, it depends too much on luck (and I've never had such a streak in two games at once, in everything — money, guards, heroes, resources, and passage guards — never before..) :) In the first game, there were centaurs, butterflies, and other things everywhere; I lost everything I could, there was no sulfur anywhere except the mine + I got a payment slip in one of the chests, and when my strength-build hero with two liches hit the tough teleport guard (I don't even remember what was there anymore) — I decided to surrender. In the second one, it turned out to be even worse :) The chests — not only were they minimal, but they also shoved artifacts in two of them (completely useless ones, at that), again there was no sulfur anywhere + the mines were guarded by two orcs (sulfur and some other one), then butterflies, centaurs and hobbits, and I didn't even have flyers, only skeletons and haste; in the end, by the time I reached the passage, there were almost no skeletons left, and there stood those cursed LotS elves, and considering that, as well as the fact that there was no sulfur or money again, and the fact that Preds wrote in ICQ that he was placing little dragons — I decided not to grind out the game here either and surrendered so we could start teleports...:)
Added after 23 minutes
Gynnar (green,Warlock,Knight) def Preds (yellow,Sorceress,Knight) 226 :) Dust's Teleports...
We played for a very long time; my start was more or less okay, I had money, I had a strength-build hero, just no sulfur... On the other hand, the passages for both me and my opponent were freebies (minotaurs for me, cavalry for my opponent), and we both had the same guards at the teleports (cyclopes for me, giants (without that cursed stack) for my opponent). In the end, in the first, the opponent built crows (phoenixes), and I only hydras... On the second week, I rushed to the teleport where I took the dragon town and speed artifacts (red boots and a compass); the opponent managed to kill the blue computer and also took the dragon town, where he got a bunch of cheat artifacts (especially an artifact that combines 3 of Andruan's artifacts (adding +15 overall) and gives Town Portal, and an equally cheat artifact they gave him was the feather :) ) The opponent ultimately managed to build in the dragon village by the second week as well, and on the third week he crashed into me with 7 black dragons, 7 phoenixes and insane stats... It was scary, but my knight managed to slip under the opponent's nose to the top with a bunch of red dragons. On the 7th day of the 3rd week, the opponent didn't rush my castle, but took a secondary one nearby. I took advantage of this, and since I was the host, I moved the growth for the first day on a boat. And then, as Preds said, the long maneuvers began :rolleyes:
As a result, I took my castle back for one day (but this day was the 7th day of the third week, so I stole one of my growths as well), then I captured the castles of the red and orange computers, then I just played like a dummy, didn't know what to do, waited to see how Preds would play, and out of boredom ran around capturing mines :) There were a bunch of small skirmishes between losers, and in the end, Preds took back all my castles except one, and my "dummy" (papa), unable to stand such insolence, finally sailed toward the opponent from the last castle. Preds used a paid (or rather, almost free because of the feather) Town Portal to the last castle — the red computer's village, near which Preds just stood for some time, waiting for where I would emerge and deliberately not capturing it (he just stood right next to it, preventing the computer inside from leaving the castle and stealing Preds' mines). In the end, on the 6th day, a battle; stats — mine were slightly higher due to having several times more experience than Preds' main hero and artifacts from two treasuries. Army — minos, hydras, red dragons, griffins and a gargoyle. Preds had inside the castle almost as many dragons as I did — only black instead of red, 7 crows, druids, cursed elves and minos.. In the end, Preds got lucky at first; his remaining elves after my lightning hit with luck, and immediately after, the minos hit my minos with luck (and that was painful). But in the next round, I got lucky; not only did my dragons hit his black ones with luck (without retaliation), but they also breathed fire afterward — after that, Preds had half as many dragons as I did (everything else was killed, while my griffins were intact and I had a powerful but slow squad of hydras). After that came the capitulation....
Thanks for the games....