PReDS (blue, Necromancer, Necromancer) def. Gynnar (green, Necromancer, ???, host) HotSpot 115. Almost everyone complains about how simplistic this map is, and yet they still suggest playing it. We chose Necromancers because we hadn't tried them before. The game progressed normally; I should have been able to deploy dragons on the first week without any problems. Sandro gained 1000 experience and advanced Necromancy, while the Crystal player has a large group of peasants and a horde of sprites nearby. I delayed the conquest by a day, but that gave me an extra three dozen skeletons. Just for fun, I took the maximum experience chest and got expert Necromancy, and next to the Mercury mine, there's another large group of peasants:D. I passed the turn and started thinking about whether to send the barbarian to the desert or try to visit with a hundred skeletons on the first week. But the opponent didn't have a good game and surrendered.
Added 5 minutes later
PReDS (green, Necromancer, ???, host) def. Gynnar (blue, Necromancer, ???) HotSpot, 116. We switched sides. The Necromancy didn't go as well as in the first game. There were enough archers, but not too many. I managed to break through with the help of sprites and haste. I went into the desert, took the nomads, broke through to the gold mine, and was preparing to deploy dragons, but the opponent had bad luck again and surrendered.