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Defensive gameplay and other tactics.

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#26
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In the final mission of the last campaign, the Warlord of the Horde, Biara, is well-equipped with an army and possesses the special ability "Call of Urgash." There have been instances where the infamous troops, consisting of approximately 80 level 7 creatures of various races, which are supposed to appear before the Claw and join Zehir, do not appear. For those who value their time and do not intend to recruit a countless army in the city to overwhelm the enemy with numbers, I suggest the following trick: 1. Retrain Zehir with a mentor to gain the special ability or at least to be able to mentor, if he doesn't already have that ability. 2. Hire 6-7 level 1 or higher mages. 3. Have Zehir train each mage to at least level 24 (this is usually achievable; Zehir himself is around level 29-31 in this mission). 4. Retrain the mages to gain the special ability with a mentor. 5. Give each mage (except, of course, Zehir) a symbolic number of troops and divide them into all 7 slots so that they can last at least one turn in battle and have a chance to retreat. 6. When attacking Biara and retreating, and then attacking again, use the "Puppet Master" ability with each of the mages, which they possess thanks to the special ability. In this way, in 1.5 to 2 weeks, Biara's army will be reduced to nothing. She will start buying various angels and paladins from the Claw, but "Open Gate" does not affect them, and Zehir will easily destroy them all!
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...