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What are the most dangerous unit combinations in Dungeon?
It can be quite useful to use the "Forgetfulness" spell against the Lords of Chaos... there's a chance to avoid retaliation or prevent archers from attacking. If "Forgetfulness" works, the Minotaurs will perform two attacks with full damage, whereas usually they attack once, then there's a counterattack, and the second attack from the Minotaurs is not as effective. This hasn't been tested by me... it's just a theory.